You’ll also receive a letter rank that can be bolstered by getting through the level completely undetected, killing everyone in the level, or killing no one in the level. After each stage the game will present you with a score summary that shows you how many collectibles you found, how many enemies you killed, and how many times you set the guards on alert. There’s plenty more abilities which you can unlock by finding the plethora of scrolls hidden throughout the game’s thirteen stages.Īs I mentioned earlier, the way by which you clear stages is entirely up to you. My favorite character build included the Kunai, a ranged dagger that came in particularly handy when dealing with archers the decoy, which summons a replica Aragami that will distract enemies in a very large radius and the trap ability which will suck enemies into a deadly vortex when you trigger it. There’s plenty of other moves to acquire as well through the game’s skill trees. It won’t take long before you’re dashing around levels tearing enemies into pieces (or avoiding them if you’re one of those people). If you find your environment lacking in shadow you can also summon a temporary pool with a quick pull of your right trigger. Really though it’s incidental, the story doesn’t take up much of your time, and the core gameplay of Aragami more than makes up for whatever thrills it may lack on the plot front.Ĭhief among Aragami’s arsenal of abilities is a shadow step or teleportation move that will carry you between the shadows in the environment instantaneously. There are a few surprises and turns to be found in the narrative but I had pretty much figured out the game’s big twist within the first few chapters. The tale itself is serviceable if not somewhat forgettable. The game doses out its story quickly and effeciently, never trapping you in a cutscene for any longer than necessary. It’s a refreshing change of pace from a genre that feels bound and determined to shame me for my insecurities.Īragami tells the story of a vengeful spirit (the titular Aragami) who is summoned from the grave by a young girl who is being held captive by an enemy force. Want to be a big wimp and teleport away from danger at every opportunity, that’s fine too, no judgment here. Want to filet everyone you meet with your ninja sword? That’s cool. So I was refreshed when I saw that Aragami, the new stealth game from Barcelona based developer Lince Works, would not be passing any judgment on how I decided to deal with its enemies. Mankind Divided makes sure to give you an angry talking head chastizing you for dicing people into bits with your cool robot blade arms, and Dishonored will actively make the game harder the more you use the same creative kills they demo in their marketing material. And that’s why I’m left dissatisfied by some of the bigger stealth games of late. No, when I stealth my way through a heavily guarded area I like to make sure that nobody in the vicinity will be waking up ever again. I don’t know why but I just don’t deal well with the idea of leaving armed guards slumbering on the ground until their friends can come over and wake them up. Still, it's hard to deny the romance of gliding around a moonlit graveyard or bamboo forest like some kind of lethal apparition.I hate leaving people alive in stealth games. Sometimes, mission-objective markers fail to appear correctly, the targeting reticule is hard to see, and the controls can be less than responsive. Unfortunately, a number of issues plague the game. Better still, the mystery at the center of the story pulls you through. The skill tree also offers some interesting upgrades, including the ability to summon a shadow dragon to take out enemies and see all the hidden scrolls in an area. Though violence is the heart of the game and there's blood, the anime-style graphics keep it from being too realistic. Dig a little deeper, and it's also about the identity of her spectral avenger. On the surface, the story nvolves the revenge of a young girl on the savages who murdered her people. Gameplay is somewhat unforgiving - one hit is all you can take before you're dust - but patience and dexterity are rewarded with some fairly cool ninja-like moments. Aside from a light role-playing element in the form of simple skill improvements, the whole point here is to sneak around like a ghost and either stealth-kill everyone you encounter or avoid them completely.Įach chapter involves navigating an area patrolled by guards who can and will kill you on sight. Fans of the straightforward stealth games of years past should enjoy themselves with this one.
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