![]() ![]() Those engines can pretty much handle anything from shooters to rts to x4 type of games.Ī game without modding support is a short lived game and attracts much less buyers over the duration of months if not years to come.Īgree with this 100%.I would love to purchase this game but Im already in a life time commitment with Paradox's Stellaris and cant afford another game that only improves with DLC. Its just the choice provided as you plan and build your fleets. UT4 Engine, Frostbite for deadlock2 or any other future product. You can keep the Viper Mark I, or later switch for Taipan Fighters. One can only hope that they will switch engines for a potential Deadlock2 after they're done with their dlc milking. Contents 1 Chapter 1 - Daidalos 2 Post-Chapter 1 3 Chapter 2 - Athena 4 Post-Chapter 2 5 Chapter 3 - Transmissions 6 Chapter 4 - Cocalus 7 Post-Chapter 4 Chapter 1 - Daidalos 20 There Are Those Who Believe. Seeing that they're just a tiny Studio and more appearing like a gang of hobby modders instead some money greedy EA monstrum that don't give a ♥♥♥♥ about their player base I'm afraid we have to life with the limitations they're giving us.Īnyway I'm sure Deadlock has been a big hit on sales. ![]() Its more effective to have your Vipers hunt the raiders, mainly to avoid the cylons from ever launching missiles/torpedoes in the beginning. Why they chose that goes beyond my understanding but Unity is mostly favoured by Indie devs and amateurs. Vipers defend when the enemy gets close, they can only go after one batch of missiles at a time so having a Battlestar will take care of that problem with flak. That's one of the most unmodding friendly engines which exist to date. The thing is: The devs chose Unity engine. Originally posted by 23-Down:Ya bury the thought of mods for good. ![]()
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