“What better way to love our shows than to be immersed in them?” They not only have exceptional technical aptitude and talent, but also experience in working side-by-side with creatives to help empower their voice.” The members of this team come to us from the tech, gaming, and digital/ streaming services industries. “As a result, we made the decision to make a substantial human capital investment by assembling a best-in-class technology team. “We recognized the role that technology was going to play for our service and how we tell stories,” Wilkerson told Digital Trends. Ryan Wilkerson, vice president of experience design at HBO, said the company actually began its VR journey five years ago, long before the Vive was even announced. And this is just the beginning of HBO’s focus on exploring virtual reality, augmented reality, and mixed reality experiences. HBO’s new internal virtual reality division spent the past year working with Westworld creators Jonah Nolan and Lisa Joy to create an exclusive HTC Vive virtual reality experience, one that transported fans at this year’s TechCrunch Disrupt and New York Comic Con conferences right into the virtual version of the park. So, it’s no surprise the network has greenlit a second season of the sci-fi Western, which was initially inspired by Michael Crichton’s original film.įor serious fans, however, there’s another way to experience the Westworld universe. While “major VR platforms” is non-specific, we’ll note that PSVR 2 is slated for release in February while Meta has already started teasing Quest 3 for release late next year.HBO’s Westworld is averaging a gross audience of 11.7 million viewers, outperforming Game of Thrones and True Detective during similar points in their debut seasons. Players will invade the dreams and memories of fan favorite characters and harness telekinetic powers to battle humans and creatures alike, as Henry Creel’s transformation into Vecna and his influence on the events of prior seasons is revealed.” “Stranger Things VR will allow fans to experience the world of Stranger Things from the never-before-seen perspective of Vecna as he explores unknown realities, forms the hive mind, and enacts his plan for revenge against Eleven and Hawkins. We don’t have a lot more details about the project right now but Tender Claws did share the following description: “As fans, we want this game to be very special and we are energized by the support and enthusiasm we’ve received from Netflix and the Stranger Things creative team.” “We are awed that we get to live within the Stranger Things universe and dive into the rich inner worlds of its characters through Tender Claws’ unique approach to nested worlds and immersive dreamscapes,” said Tender Claws directors Samantha Gorman and Danny Cannizzaro in a joint prepared statement. We’re extremely curious to see how their work develops with the writers of Stranger Things. The developers routinely play with VR’s unique advantages over traditional mediums, toying with ideas like scale, jumping between realities, and telekinetic superpowers all mixed with a touch of existential dread. Their use of live performance on Quest headsets in The Tempest was remarkable for demonstrating how a performer could manage ticketed shows in standalone VR while slipping into characters to tell one of Shakespeare’s stories. Tender Claws is the studio behind some groundbreaking VR experiences including The Under Presents, The Tempest, and Virtual Virtual Reality games. The game is described as featuring psychological horror and action “from the never-before-seen perspective of Vecna as he explores unknown realities, forms the hive mind, and enacts his plan for revenge against Eleven and Hawkins.” Stranger Things VR is coming to “major VR platforms” in late 2023 and was revealed in a trailer premiering on YouTube today. Tender Claws is developing and publishing Stranger Things VR in partnership with series writers to explore Henry Creel’s transformation into the villain Vecna. Stranger Things VR is coming in late 2023 with one of VR’s most innovative development studios making the game in collaboration with Netflix.
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